Schedule and Room Assignments

Classes meet Mondays, Tuesdays, Wednesdays, Thursdays, or Fridays in Herndon, VA. Filter by subject or grade below. You can see key dates in our Google calendar or view our Academic Calendar.

Quarter beginning October 27, 2020

Art / MusicScience / TechnologyHumanities / Social SciencesLanguage Arts
ExtracurricularMathForeign Language(Full Classes)
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Monday Classes

9:00
9:30
10:00
10:30
11:00
11:30
12:00
12:30
1:00
1:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
Room 1

Master Engineering with LEGO: Star Wars Challenge

Master Engineering with LEGO: Star Wars Challenge Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 7

Use the Force in this advanced engineering course for young Jedi! Each week students will "visit" a galaxy far, far away and construct Star Wars-themed projects such as shield generators, settlements, spacecraft, and droids. Each project incorporates key mechanical and structural engineering elements like gear trains, worm drives, and eccentric motion. This approach taps in to the "forces" of imagination and engineering design concepts!

12:00 pm-1:30 pm

3rd-5th

Code for a Cause: Technovations Team for Girls

Code for a Cause: Technovations Team for Girls Add to Cart

Quarter(s):

Day(s): Mon

Open Spots: 3

Imagine a phone app that could quickly reunite lost pets, connect the poor with resources that they need, or report a problem in the community! Code for a Cause is the Compass-based Technovation hub where middle school girls will participate in the world's largest technology entrepreneurship program for girls. Each year, Technovation teams solve real world problems through technology that they develop!

Through Technovation, girls work with women mentors, identify a problem in their community, develop a mobile app, and launch a startup. Since 2010, 23,000 girls around the world have developed mobile apps and startups to solve problems around a diverse range of problems, including food waste, nutrition, women's safety, and much more. In this year-long program, girls will work in teams and learn the skills they need to change the world with technology.

Girls will beging with get-to-know-you and team building activities before breaking into teams of 3-4. Each team will brainstorm to identify a problem in the community. They will propose a mobile app solution to their problem and conduct market research to see if their idea is the best possible solution. Next, the girls will learn to program their unique application using a web-based software called MIT App Inventor. In class, girls will be coached step-by-step on the process and logic of creating an interactive application. Finally, girls will learn how to brand their app, create a business plan, and look at what it would take to bring the app to market.

Girls will work on laptops provided by the instructor to eliminate technology or connectivity problems in class. However, since the app inventor platform is web-based, girls may continue to code at home. The course tuition includes a technology use/access fee.

Participation in Technovation gives girls the confidence to pursue more computer science courses (70%), and give many the foundation to eventually major in computer science (26%). Technovation teams are in 100 countries, and the program is sponsored by Oracle, Google, 3M, Adobe Foundation, and others. The Compass Technovation facilitator/instructor will be a coding coach from Coder Kids. This is a year-long program that follows the Compass Monday calendar.

2:00 pm-3:25 pm

6th-8th

Room 2

Chess: Beginners 2 (MON)

Chess: Beginners 2 (MON) Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 8

In Beginning Chess 2, students will learn introductory skills such as: back rank mates; draws, all 5 types; elementary checkmates 2Rs+K, K+Q vs. K, K+R vs. K; elementary opening principles 1, elementary opening principles 2, pawn structure 1, pawn structure 2. Experts suggest that the game of chess teaches analytical and disciplined thinking skills, while raising self esteem, teaching motivation and determination, and sportsmanship (Kasparov Foundation). Each class will be spent half on technique and half in practice matches with classmates while instructor coaches. A student can enroll in Beginning Chess 2 as his/her first class.

11:00 am-11:55 am

2nd-5th

Little Medical School: Doctor, Doctor!

Little Medical School: Doctor, Doctor! Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 3

Calling all doctors! Our young physicians will learn more about what physicians do, what tools they use, and key parts of the body! They will continue their elementary tour of medical school as they learn how to treat minor injuries and assemble a first aid kits. These junior docs will discover what to do in big emergencies including basic CPR and how to perform the Heimlich Maneuver. The class will learn what is a prescription, how medications are dispensed, and how to stay safe with medicines. They will continue their discovery of the human body including the different parts of the human brains, all about blood and blood components, and the spine. Young doctors will learn the facts behind some not-so-pleasant aspects of the human body (that kids love to laugh about) like burping, belching, and what is mucous (with play slime)!
Topics in this Series: Doctor, Doctor (Quarter 1); Calling All Doctors (Quarter 2); Wilderness Medicine (Quarter 3); and Sports Medicine (Quarter 4). Lab/Supply Fee: A class fee of $43.00 is due payable to the instructor on the first day of class. For a set of high quality, take-home class materials including: a disposable lab coat, a first aid kit, brain model and brain hat, spine model, skeleton sticker set, pharmacy chart, CPR chart, blood model, "mucus" (slime), and a class diploma.

12:00 pm-12:55 pm

1st-3rd

Jr. Engineering with LEGO: Animal Architects (MON)

Jr. Engineering with LEGO: Animal Architects (MON) Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 6

Students will use LEGO to design and build simple engineering projects out of everyone's favorite building toy! In this 90 minute class, students will explore concepts and vocabulary in physics, mechanical engineering, structural engineering, aerospace engineering, and architecture while playing with their creations.

Second quarter, junior engineers will get "wild" and build a zoo of articulated animals! Using mechanical concepts like rachet, linkage, and levers, and the fantastic diversity in the animal kingdom, our creators will build leaping dolphins, towering giraffes, swinging monkeys, jumping grasshoppers, and more!

Each class begins with 10-minutes of free build from tubs of LEGO components followed by a short discussion and demonstration of the day's project and concepts. Students build individually or in groups. Instructors will provide individual assistance, facilitate challenges, performance testing, competitions, and modifications to projects. Some projects may have been introduced in prior year's sessions, but each new build is unique, and student's building skills and understanding will have grown.

Notes:(1)Students must be minimum age 5 and able to separate from their parents for this class. (2) Projects are built from shared, Instructor-owned components, so students will not bring completed projects home. Parents, however, can step into class 15 minutes before the end of each session to photograph their child's construction.

Topics in this Series: Fantastic Fliers & Space Racers (Quarter 1); Animal Architects (Quarter 2); Winter Workshop (Quarter 3); Amusement Park (Quarter 4)

2:00 pm-3:30 pm

K-2nd

Room 3

Energy Economics: Strategy & Sim. Role-Playing Game (RPG)- The Industrial Revolution

Energy Economics: Strategy & Sim. Role-Playing Game (RPG)- The Industrial Revolution Add to Cart

Quarter(s): 1, 2

Day(s): Mon

Open Spots: 2

This class will study and simulate the revolution that built the modern world, from coal to oil!

For thousands of years, the most advanced feats of human engineering came about through brute labor of men and beasts. Armies, soldiers, and slaves built roads and temples, and cargo was transported on waterways or pulled on animal-drawn carts. Once humanity began the widespread use of mechanical engines, it kick-started a massive leap in technology and progress. The limits were no longer set by biology, but by technology. This took people out of fields and into factories, producing goods at superhuman rates and raising the standard of living for humanity to unimaginable levels. This class will study the early Energy Economy, how modern nations exploited new technology and energy sources in the Industrial Revolution.

The class will use a custom Role-Playing Game to simulate a transitional industrial economy. Students will role play as either industry or energy tycoons and attempt to dominate the market and rule the supply and demand, while balancing the construction and maintenance of a class energy grid. Economic systems, infrastructure, labor organization, all must be precariously balanced to keep civilization out of literal darkness. Will they be Carnegies and Rockefellers, or will they run out of steam? To accomplish this, students will create a business plan and run balance sheets week-by-week to justify their strategies. These strategies will have to account for decisions like, how much fuel to acquire versus how much energy/goods to produce and sell in the in-class economy. We will track this in a class ledger, updated weekly and posted online. The students' bookkeeping will reveal profit or loss and guide their choices for the next week's game. Players will learn to change their strategies and tactics based on what everyone else is doing so their businesses remain profitable. Will they avoid bankruptcy or achieve a monopoly -– true to history?

Each student's business plan and bookkeeping ledger will be updated on class Google Drive and will be developed with feedback from the instructor. At the end of the semester, students will add a reflection about what they learned and what they would have done differently in their business plan with their new knowledge and game experience.

Students are encouraged, but not required, to take both semesters of this class. First semester will use a simple energy and business model, while second semester will be more technical including more energy options and considerations, resulting in more complex business plans and game strategies. During the second semester, students will learn about the different types of jobs found in the energy industry.

Topics in this Series: The Industrial Revolution (Semester 1), The Oil Economy and Beyond (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.

Prerequisites: None

Workload: Students should expect to spend 1-2 hours per week outside of class.

Assignments: Course documents including period plans, photographs and recreations will be made available through a class Google Drive link emailed to parents (and students who provide their email address), as well as a class reading list of articles/excerpts and YouTube playlist for any videos watched in class or assigned as homework.

Assessments: Informal assessments will be given at the instructor's discretion, but assignments will not be scored or graded. Each student's financial success in the game will be an indicator of their learning and participation for purposes of assigning a grade. Parents will also be given shared access to their student's business plan with instructor and ledger, with instructor comments at the conclusion of class.

Textbook/Materials: None

Lab/Supply Fee: None

What to Bring: Paper or notebook, pen or pencil

Credit: Credit: Homeschool families may wish to count this course as a component (partial) credit in History, Economics, or Business for purposes of a high school transcript.

10:00 am-11:55 am

9th-12th

(Semester Long)

Battle Strategies & Dioramas: Modern Warfare- WWII The Batt...

Battle Strategies & Dioramas: Modern Warfare- WWII The Battle of the Bulge (MON)Closed

Quarter(s): 2

Day(s): Mon

Open Spots: 0

Students will engage in a hands-on 3D battle strategy game using the military dioramas that they make!

In late 1944, the outcome of the Second World War wasn't in doubt to anyone but the most deluded of Nazis. That didn't make the fighting any less lethal, but did increase Hitler's desperation to pull off a miraculous victory in the West and buy time to deal with the encroaching Soviet Red Army. The focal point of this plan was the Ardennes, a "quiet" sector of the front in Luxembourg where the Allies had sent badly mauled units to recover from fierce fighting elsewhere. The logic being, nobody in their right mind would invade through the forest, in winter, especially given the dire circumstances the German army was facing literally everywhere else. This was a miscalculation. Hitler used this opportunity to ram the last functioning units at his disposal to "drive the Allies back into the sea" and try and take the port of Antwerp, the only major port not left in total ruin by the German retreat. A victory here would have potentially reset the clock all the way back to D-Day, six months earlier.

Using artistic model-making techniques, hand tools, and historical maps, students will each form a 10" X 16" shaped, foam diorama with landscape elements (hills, buildings, rivers, bridges, vegetation, fences, etc) to represent a scene of a famous historical engagement. Students will each receive 1:72 scale miniature soldiers to populate their scene. Once individual projects are constructed, students will combine their dioramas alongside those of their classmates to approximate the larger battlefield terrain. Students will spend the remainder of the quarter learning about the tactics and outcomes of the military engagement while playing a table-top strategy game. Student strategists will use a simplified version of the Fire and Fury historical war gaming rule system for moving troops and equipment. Along with their classmates, students will see how this battle progressed and test different outcome scenarios that might have occurred with different battlefield choices.

The instructor will use maps and visual presentations to explain the historical background and circumstances leading up to the specific battle. Course documents, such as period maps, game rules and all other instructional media will be available via a Google Drive link which will be emailed to parents. There is a $25.00 materials fee payable to the instructor on the first day of class. Topics in this year's series include: WWII from the Russian Perspective, Stalingrad/Berlin (1st quarter), WWII The Battle of the Bulge, 1944 (2nd quarter), WWII The USMC at Guadalcanal, 1945 (3rd quarter), and Korean War, 1950-1953 (4th quarter).

12:00 pm-12:55 pm

6th-8th

Dynamic Dioramas: Prehistoric Series- Jurassic Survival Cha...

Dynamic Dioramas: Prehistoric Series- Jurassic Survival Challenge (MON) Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 8

Students will learn about the Mesozoic flora and fauna of the prehistoric world and be introduced to the ideas of plate tectonics, species variation, and the evolution of plants. This knowledge will be applied through several games in which the students will learn the characteristics of the various dinosaurs and other creatures that lived with them and how to cooperate in a group. In "Saurian Safari", students get to simulate a cooperative hunt through a Mesozoic game park using miniature figures of their own, and in "Try-To-Survive-Asaurus," students will try to survive in the harsh and changing environment of the dinosaurs while playing as their very own dinosaur with the options of cooperating with or eating their fellow classmates. Over the course of the class, students should be able to explain the differences in the types of dinosaurs and plants found during the period, be it Cretaceous, Jurassic, or Triassic and how these differences are reflected in their very own swamp, forest, or scrub terrain type boards.

Each student will create an individual diorama. Students will craft and hand-shape their scene on a 10 x 16 inch foam board using artistic, model-making techniques. They will customize their dioramas with landforms, waterways, plant life, and paint. Once individual projects are constructed, students will populate them with miniature figures and combine their dioramas alongside those of their classmates to create a larger terrain. Students will then compete in a pre-history-based survival strategy game. Each student will have at least one board and set of miniatures to take home with them. Course documents such as maps, game rules and all other instructional media will be available via a Google Drive link which will be emailed to parents. There is a $25.00 materials fee payable to the instructor on the first day of class. Topics in this year's series include Prehistoric Seas Survival (1st quarter), A Jurassic Survival Challenge (2nd quarter), Ice Age Survival (3rd quarter), and Sumerian Settlement (4th quarter).

1:00 pm-1:55 pm

3rd-5th

Room 4

Creative Storytelling: Once Upon a Magic Kingdom

Creative Storytelling: Once Upon a Magic Kingdom Add to Cart

Quarter(s): 2

Day(s): Mon

Open Spots: 5

Children are full of stories and bubbling over with big ideas! In this class, students will learn how to capture their creative vision into a simple story that they will write and illustrate. Second quarter, they will spin the tale of their own, unique Magic Kingdom. Will their journey include wizards or warlocks, castles or caves, spells, dragons.. or something else?

Students will learn how to build a Story Arc through guided, weekly activities. They will discover the key elements to composing a story such as crafting characters, posing a problem, advancing the action, constructing the climax, and writing the resolution- through brainstorming questions like, "Who is in your story?", "Where does this take place?", "What does that look like?" and "What happened after ____?"

Emerging writers or readers are welcome and will receive support, if needed, to get their own words written down. Psst- don't tell your child, but this class helps lay the foundation in language arts for more advanced creative writing and composition. Pair this class with Playful Puppet Workshop, Acting: Kids Theater, or Writing Well: Sentences that Speak to further encourage communication and storytelling skills. The supply fee is included in the class tuition. Topics in this Series: Awesome Adventure (Quarter 1), Magic Kingdom (Quarter 2), Medieval Castle (Quarter 3), and Zany Zoo (Quarter 4).

11:00 am-11:55 am

1st-3rd

Style Studio: Fashion Design & Sewing I

Style Studio: Fashion Design & Sewing I Add to Cart

Quarter(s): 1, 2

Day(s): Mon.

Open Spots: 2

What's on the runways in 2020? Wide disco collars, chic trench coats, and layered skirts in simmering neons, crochet knits, and faux leather. Do you study the pages of Glamour, Vogue, Marie Claire, and wish to be involved in the world of trendy fashion? Perhaps you follow fashion influencers on Instagram. Or, do you enjoy the satisfaction of making things yourself, your way? If so, this class is for you. Each week this course will cover three parallel tracks: the history of fashion, fashion design, and sewing, with the first hour of each class being lessons and design work and the second hour dedicated to application and sewing.

Fashion trends are often cyclical, and elements of style are reimagined every few decades. Students will seek inspiration for new designs and style remixes by learning about the history of fashion in eastern and western cultures for the last century. First semester, students will look at fashion trends by decade from 1900 through the 1960s. This semester will cover chapters 1 through 3 in the textbook.

With inspiration from historical design trends, students will learn how to create fashion renderings, from initial concepts through a chic, coordinated collection. First semester, the class will learn about color theory, color psychology, and composing color palettes. They will learn to draw their designs by sketching a croquis (a quick, rough sketch of a garments on a proportioned figure.) Students will practice vision boarding and developing a story board.

In this class, students will also learn to sew clothing as way of sharing- and wearing- fashions that they have designed. First semester, students will begin by getting-to-know their sewing machines including different components, attachments, and functions, along with care and use if their machines. Students will begin with simple stitching exercises, and their first project will be sewing a pin cushion that they will use throughout the year. The class will also learn the basics of hand sewing. The class will discover how garments are assembled by deconstructing an article of clothing from its seams. The group will learn how to read a sewing pattern and take measurements and will learn about different types of fabrics, their uses, and care. The group will learn about hems and elastic along with closures and how/where to use them. First semester's project will be sewing a custom pair of PJ pants.

Students who practice at home will find that their sewing skills are refined and perfected more quickly. However, due to the complexity of constructing wearable, functional pieces of clothing, students should understand that by the end of the year, their sewn items will be more basic than the complex designs they render in the fashion design portion of the class. It takes years of practice before designers can create the complete, detailed collection that they have designed!

Topics in this Series: Style Studio: Fashion Design and Sewing I (Semester 1), Style Studio: Fashion Design and Sewing I (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.

Prerequisites: First semester- none. A student who wishes to enroll in the second semester must know some of the beginning sewing and artistic skills (equivalent to first semester) and will require instructor approval to enroll.

Levels: There will be different levels of the sewing instruction: a basic pattern for those new to the craft and a more complex version of the same project for those with more advanced sewing knowledge. Interested students with advanced sewing skills may take the course and sew their own projects during the second hour. These students would be asked to review their projects with the instructor in advance.

Workload: Students should expect to spend 1-2 hours per week outside of class on reading assignments and completing or practicing the sewing skill/step covered in class.

Assignments: Projects and readings will be given out in class and will also be communicated via email.

Assessments: Individual feedback is given in class. Formal assessments will not be given.

Textbook: Students should purchase Fundamentals of Fashion Design, 3rd Edition, by Richard Sorger and Jenny Udale (ISBN# 978-1474270007) before the first class. Additional information will be distributed as handouts in class.

Equipment/Fabric: Students must bring to class each week:

  • A portable sewing machine with bobbins. If you are purchasing a new sewing machine for the class, a Singer Heavy Duty Sewing Machine, 4400 series, model is recommended. These can be purchased from Amazon or Joann Fabrics for $160-$180. Students who are bringing a pre-owed or loaned sewing machine are expected to have the machine professionally serviced before the start of class.
  • The sewing machine owner's manual
  • An extension cord
  • Fabric for class assignments. A list of needed fabric and sewing patterns will be sent out the first day of class, with the recommended quantity, type, and deadlines.
  • Lab/Supply Fee: A class fee of $45.00 is due payable to the instructor on the first day of class for a project box, including a sewing kit (with 1 pack of sewing machine needles, thread, and hand sewing essentials), sketchpad, folder, tracing paper, colored pencils, eraser. The supply fee also includes the shared cost and use of a lightbox for tracing. The cost of photocopied class documents is included in the course fee.

    What to Bring: Instructor-furnished sewing kit, art supplies, sewing machine, bobbins, owner's manual, extension cord, fabric, and images/sample photos, swatches, and other assigned materials.

    Credit: Homeschool families may wish to count this course as a component (partial) credit in Fine Arts or Career Education for purposes of a high school transcript.

    12:00 pm-1:55 pm

    9th-12th

    (Semester Long)

    Room 5

    Comic Art: Creating Characters

    Comic Art: Creating Characters Add to Cart

    Quarter(s): 2

    Day(s): Mon

    Open Spots: 7

    Bam! Pow! Zowie! In this class, students will create a 3-6 panel comic book under the guidance of a professional illustrator. Students will be introduced to the fundamentals of illustrating comics, with an emphasis on creating a unique character. Students will be taught the basics of illustrating a character, including figure drawing, costumes, and facial expressions. Students will create the character and tell a 3-6 panel story about them. The comic page will be drawn in pencil, inked, and colored in. Each week students need to bring their own supplies consisting of a #2 pencil, gum eraser, manual pencil sharpener, fine sharpie, and an ultra fine sharpie. A set of colored pencils will be needed in weeks 6 and 7.

    11:00 am-11:55 am

    4th-6th

    Fundamentals of Drawing: All About Animals

    Fundamentals of Drawing: All About Animals Add to Cart

    Quarter(s): 2

    Day(s): Mon

    Open Spots: 7

    Students will be introduced to drawing in a relaxed, informal setting, where they will learn the fundamentals of drawing along with the elements of art and principles of design.

    Second quarter, teens will be doing basic, freehand sketching of a variety of animals. Take a tour of an artistic zoo with drawings representing mammals, birds, reptiles, fish, and insects! Will you draw tigers or tortoises, groupers or grasshoppers? Middle school artists will learn to draw different types of lines, fading, shading, and blending using crosshatching and smudging. Through animal studies, artists will learn techniques with pencil to help them replicate different effects such as fur, feathers, and scales, along with proportion, dimension, and shading. Over the course, students should progress to draw more carefully and more accurately and to represent more refined details in their drawings. Toward the end of the quarter, students may also choose to add color to their drawings.

    The instructor will demonstrate various techniques by developing a sample drawing. Students may elect to follow the class sample or may apply the drawing skills to an entirely unique drawing. This class is suitable for beginners who have never drawn before and for intermediate art students who have worked in other mediums and are interested in exploring drawing. Drawing can provide a relaxing, needed break from rigorous academic classes and over-scheduled lives in a fun, supportive environment.

    Topics in this Series: Marine Life (Quarter 1), Endangered Art (Quarter 2), TBD (Quarter 3), and TBD (Quarter 4).

    Lab/Supply Fee: A new student class fee of $15.00 is due payable to Compass on the first day of class for a sketchbook, a pencil box with pencils of varying hardness, and an eraser. Returning drawing students do not need to pay a supply fee and are expected to replace their drawing supplies as needed, with similar or better quality.

    12:00 pm-12:55 pm

    6th-8th

    Room 6

    Robotics Tech Challenge: Medical Robots

    Robotics Tech Challenge: Medical Robots Add to Cart

    Quarter(s): 1, 2

    Day(s): Mon.

    Open Spots: 1

    Working in small teams, students will design, build, and program a medical-assist robot capable of one of the following medical-related tasks: telepresence (to minimize in-person interactions), remote patient processing and vitals inspection, autonomous delivery of critical supplies, shut-in companionship (must be soft, cuddly, and cute), or autonomous sanitization of areas and surfaces.

    The class will focus on construction and programming, with heavy emphasis on design of functional robots. The medical robots will be programmed to sense and react to their environment, users, or patients through sensors. Sensors for medical robots may include: digital infrared (IR) temperature, IR proximity, mini-LIDAR (laser radar), gesture (for patient input/communication with the robot), heart-rate, galvanic skin response, muscle movement, and cameras.

    Teams will conduct research, apply the engineering design process, follow the general rules and conventions of the engineering profession, including maintaining an engineering notebook. Teams will be using the Tetrix Prime robotics system, Grove sensors, and other components to build the robot, and Arduino software to program it. Each robot will be put through a series of tests/challenges related to the specific robot design. Please note that students do not get to keep finished projects.

    Topics in this Series: Medical Robots (Semester 1) and Autonomous Delivery Vehicles (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.

    Prerequisites: None

    Workload: Students should expect to spend 0-1 hours per week outside of class researching robot and automation design

    Assessments: Ongoing feedback is provided in class on construction and programming. Formal assessments are not provided.

    Credit: Homeschool families may wish to count this course as a component (partial) credit in Technology or Career Exploration for purposes of a high school transcript.

    10:00 am-11:55 am

    7th-12th

    (Semester Long)

    Investigative Archaeology- Field Methods

    Investigative Archaeology- Field Methods Add to Cart

    Quarter(s): 1, 2

    Day(s): Mon.

    Open Spots: 3

    Archaeology is the field of study that unlocks the clues to past civilizations. Forensic archaeology applies these methods to solve puzzles. In this class, students will use physical evidence to try to understand or re-create what happened to an individual through life, death, and burial or to an object though its creation, use, and after it was lost, buried, or discarded. Students will practice field archaeological techniques such as surveys, excavation, and mapping, as well as documentation, analysis, and illustration of human material culture. This archaeological lab will be guided by a scholar of art and antiquity. Dr. Erica Hughes has traveled and participated in archaeological explorations throughout the ancient world. Students will "dig" her personal photos and stories. Class discussions, group activities, and individual hands-on experiences are designed to help teens understand the creation, recovery, and conservation of artifacts and remains.

    First semester, students will learn the field component of investigative archaeology. The class will first learn to plan their trench on grid paper and then practice actual excavation techniques in a field square. Students will learn to use the baulk trimming method in addition to using a total station and plumb bob. The instructor will teach methods of recording stratigraphy, drawing sections and trenches, and documenting artifacts through site photography and sketching. The class will learn about lighting, angles, and scales for photographing their finds. Archaeological illustration of bones, figurines, and pottery, metal, and stone vessels will be taught with pencil, and students will ink their best work for a grade.

    Topics in this Series: Field Methods (Semester 1), Forensics (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.

    Prerequisites: 8th grade students may only enroll in this course if they successfully completed one of Dr. Hughes' 2019-20 archaeology classes.

    Workload: Students should expect to spend 1-2 hours per week outside of class.

    Assignments: All assignments will be posted on password-protected Canvas classroom management site. There, students access assignments, upload homework, take automated quizzes and tests, track grades, and message instructor and classmates

    Assessments: Points will be assigned for class activities and demonstration of field techniques in addition to a semester project.

    Textbook/Materials: A pdf version of the required textbook will be posted on the class Canvas site for reading assignments.

    Supplies/Equipment: Students should purchase and bring with them each week the following tools and supplies:

  • - Archaeology Trowel- Recommended model (Digitup.com): Eco Archaeology Trowel- Soft Grip Handle. (Note: trowels from garden stores tend to have the wrong shape and are unsuitable.)
  • - Sketching Kit- Recommended model (Amazon): Drawing and Sketching Pencil Set in Zippered Carrying Case. (Includes: 6B, 5B, 4B,3B, 2B, B, HB, H, 2H, 3H, 4H, and 5H pencils as well as an eraser, pencil sharpener, and a sketch pad.)
  • Credit: Homeschool families may wish to count this course as a component (partial) credit in Social Sciences for purposes of a high school transcript.

    12:00 pm-1:25 pm

    9th-12th

    (Semester Long)

    Cybersecurity Basics: Operating Systems/Hardware

    Cybersecurity Basics: Operating Systems/HardwareClosed

    Quarter(s): 1, 2

    Day(s): Mon

    Open Spots: 0

    More than 4.4 billion people saw their personal data stolen in just three of the top data breeches in the last decade! Key personal, financial, and business data is unintentionally released, or worse, hacked, when digital information is not properly secured in cyberspace. Cyber-viruses crippled and compromised major businesses long before Coronavirus was in the news. This is why the cybersecurity industry is in high demand, with a job growth projection of 38% per year and starting salaries in excess of $100,000!

    This course is an introduction to fundamentals of cybersecurity in an interactive, information technology (IT) class taught by a cybersecurity expert and college professor. The course is designed to give students an overview of cybersecurity as a potential career field and get them interested in pursuing cybersecurity learning at a higher level.

    First semester, students will learn the basics about computer operating systems (OS) and hardware and how to secure them. The class will cover operating system components, drivers, applications, networking, troubleshooting, data protection, and preventing and responding to threats. Students will also examine personal computers (PCs) to understand all of the functions and components, such as processors, memory, motherboards, drivers, storage, and peripheral devices.

    Topics in this Series: Operating Systems/Hardware (Semester 1) and Networks (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.

    Prerequisites: None.

    Workload: Students should expect to spend 1-2 hours per week outside of class completing reading and virtual labs.

    Assignments: Homework will be a combination of reading chapters, completing online quizzes, virtual labs, and a semester project. All assignments will be posted on password-protected Canvas classroom management site. There, students access assignments, upload homework, take automated quizzes and tests, track grades, and message instructor and classmates.

    Assessments: Points will be awarded for the competition of assignments, quizzes, and projects, and parents can assign a grade based on the number of points earned as compared to the number of points available.

    Textbook/Materials: First semester, students should purchase or rent CompTIA A+ Core 2 Exam: Guide to Operating Systems and Security, 10th edition, by Jean Andrews, Joy Dark, Jill West. (ISBN 978-0357108502). This text is available as an e-book or a loose-leaf publication.

    Software Fee: Students will have to pay a fee of $119 (estimated) for a one-year subscription to the Cengage online learning platform which allows students to complete virtual lab exercises.

    What to Bring/Equipment: Students must bring a PC or Mac laptop to class each week. These should be no more than 3 years old. Chromebooks and tablets cannot be used. Students should also bring their laptop charger and a 6 foot extension cord to class each week.

    Credit: Homeschool families may wish to count this course as a component (partial) credit in Technology or Career Exploration for purposes of a high school transcript.

    1:30 pm-3:25 pm

    9th-12th

    (Semester Long)