Schedule and Room Assignments

Fall classes begin the week of September 8, 2026. 

You can see key dates in our Google calendar or view our Academic Calendar. You can also view the schedule as a grid (below) or as a list.

Quarter beginning August 31, 2026

View by Grade(s)

Monday

9:00
9:30
10:00
10:30
11:00
11:30
12:00
12:30
1:00
1:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
D-4

Chemistry- Lecture (Honors or On-Level) **ONLINE**

Chemistry- Lecture (Honors or On-Level) **ONLINE**  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 2

This is a place-holder for the Chemistry lecture. Students should register for the Chemistry Lab, which will automatically enroll them in both sections. A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.

9:00 am-9:55 am

11th-12th

(Year Long)

D-5

Earth Science- Lecture

Earth Science- Lecture  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 4

This is a place-holder for the Earth Science Lecture. Students should register for the Earth Science Lab, which will automatically enroll them in both sections. A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.

10:00 am-10:55 am

9th-12th

(Year Long)

Python Programming: Beginner

Python Programming: Beginner  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 3

Do you want to learn the world's fastest growing programming language that is used by Google, NASA, YouTube and the CIA? Python is a versatile, easy-to-learn beginner-level programming language and gateway to foundational concepts in computer science. First semester, students will learn the fundamental building blocks of programming and develop the ability to write clear, functional, and readable scripts. Beginning with the concept of algorithms and logical thinking, students will explore how programs are structured using variables, data types, and user input/output. As they progress, they will apply mathematical operations, Boolean logic, and conditional statements to control program flow and create interactive experiences such as text-based adventures and decision-making programs. Students will then expand their skills with loops, learning how to repeat actions efficiently, and functions, which allow them to organize and reuse code effectively. Throughout the semester, students will also be introduced to basic graphics, using code to generate visual designs and patterns. This is a highly hands-on course, with frequent coding exercises and projects including calculators, games, and creative programs, as well as opportunities to practice debugging and problem-solving. The semester culminates in a midterm and final project, where students design and build their own interactive programs, demonstrating both technical skill and thoughtful program design. Prerequisites:Completion of Algebra I Workload: Students should expect to spend 1-2 hours per week outside of class reading and completing projects. Assignments: All assignments and readings will be posted on password-protected Canvas classroom management site. Assessments:Completed assignments, projects, and participation will be assessed points. Parents can calculate a letter grade using the student's points earned divided by points available. Parents may view all scoring and comments at any time through the Canvas site. What to Bring: Paper or notebook, pen or pencil, and laptop. Credit: Homeschool families may wish to count both semesters of this course as a half credit in technology or a career exploration election.

11:00 am-11:55 am

8th-12th

(Semester Long)

Astronomy: The Solar System & Search for Other Worlds

Astronomy: The Solar System & Search for Other Worlds  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 4

Did you know that a single image from the James Webb Space Telescope can contain thousands of galaxies, each with billions of stars, and that some of that light has traveled for over 13 billion years to reach us? Or that scientists can detect distant planets by measuring a tiny flicker of starlight? Space is vast, dynamic, and measurable. In this course, students will explore the universe from our solar system to deep space, using the tools and methods of modern astronomers. Through hands-on investigations, models, and simulations, students will discover how we know what we know about a universe we cannot touch and begin to think like scientists exploring the final frontier. First semester focuses on the mechanics of our cosmic neighborhood and the methods scientists use to explore it and discover new worlds beyond. Students will begin by learning how scientific thinking works- distinguishing observation from inference and applying the scientific method to solve mysteries. They will investigate the tools of astronomy, from early observations to modern imaging, and develop a sense of cosmic scale through hands-on models of distance, mass, and motion. As the semester progresses, students will explore how planets form, compare terrestrial and gas giant planets, and examine the forces that shape them, including impacts, tectonics, atmospheres, and magnetic fields. Interactive labs- such as cratering experiments, density models, and planetary simulations- bring these concepts to life. Students will also explore moons, small bodies like comets and asteroids, and the methods used to detect exoplanets, including the transit method. The semester culminates in a "Solar System Tour Guide" project and an introduction to astrobiology, challenging students to consider where life might exist beyond Earth.

12:00 pm-12:55 pm

7th-8th

(Semester Long)

Intro to Engineering: Systems and Solutions

Intro to Engineering: Systems and Solutions  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 3

Engineering is the discipline of turning ideas into reality- using mathematics, science, and creativity to design solutions that shape the world around us. From bridges and buildings to medical devices, renewable energy systems, and cutting-edge technology, engineers work across an extraordinary range of fields. The demand for these skills is strong and growing especially in areas like software development, data science, cybersecurity, and advanced manufacturing. This course introduces students to the mindset and methods of engineers- problem solving, design thinking, collaboration, and innovation- while exploring the wide variety of pathways available in this dynamic and high-impact field. The first semester focuses on Systems and Solutions, introducing students to the "language" of engineering- the foundational skills and ways of thinking that engineers use to solve real-world problems. Students will learn how to measure with precision, apply standard units, and perform essential calculations, while building an understanding of how machines and systems work. Through guided exploration of the Engineering Design Process (Ask, Imagine, Plan, Create, Test, Improve), students will practice defining problems, identifying constraints, collecting and analyzing data, and developing thoughtful solutions. Topics include measurement and data analysis, safety margins, testing protocols, and "systems thinking." The class will examine real-world case studies of both engineering successes and failures. This is a highly hands-on semester, with students using tools such as calipers and micrometers, designing experiments, and completing collaborative challenges. By the end of the semester, students will have developed a strong technical foundation and the practical problem-solving skills essential for more advanced engineering study. Prerequisites:Completion of Algebra I Workload: Students should expect to spend 1-2 hours per week outside of class reading and completing projects. Assignments: All assignments and readings will be posted on password-protected Canvas classroom management site. Assessments:Completed assignments, projects, and participation will be assessed points. Parents can calculate a letter grade using the student's points earned divided by points available. Parents may view all scoring and comments at any time through the Canvas site. Lab/Supply Fee: A lab fee of $25.00 is due payable to the instructor on or before the first day of class. What to Bring: Paper or notebook, pen or pencil, and laptop when requested. Credit: Homeschool families may wish to count both semesters of this course as a half credit in science or a career exploration election.

1:00 pm-1:55 pm

10th-12th

(Semester Long)

Hype, Hoax, or Headline? Science in the News (Q1)

Hype, Hoax, or Headline? Science in the News (Q1)  Add to Cart

Quarter(s): 1

Day(s): Mon

Open Spots: 4

Rovers roam, rockets rise, and researchers reveal remarkable results. Viral videos and bold breakthroughs flood the feed, but what is solid science and what is sensational spin? In this class, students become critics and commentators on science in the news. Each week, they will examine recent discoveries, products, and claims drawn from headlines and social media, digging into the science behind the stories. Is a breakthrough truly groundbreaking, or just overhyped? Who is behind the research- a reputable institution or a questionable source? And what real impact might these ideas have? From AI-guided Mars rovers to scientists tackling microplastics and next-generation energy, students will investigate fascinating topics while learning to evaluate the strength of scientific evidence. They will consider testing methods, sample sizes, and sources in order to separate solid science from speculation and become thoughtful consumers of scientific information. This class is especially well suited for students who enjoy reading, discussion, and current events, including those who may not be drawn to traditional lab-based science classes. It also offers a valuable perspective for science-minded students who want to engage more deeply with real-world applications of science. Students should be reading at or above grade level and can expect to spend 30 minutes to one hour each week engaging with assigned articles or videos. Topics: This is a quarter-long class that examines new claims and scientific announcements in the news. Each quarter is unique, and students can take all four (4) quarters with no repeated information. Credit: Homeschool families may wish to count this course as a partial credit in science for purposes of a high school transcript.

2:00 pm-2:55 pm

8th-12th

H-7

Outbreak! The Microbiology of Disease: Bacteria & Fungus

Outbreak! The Microbiology of Disease: Bacteria & Fungus  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 2

Out of breath, sudden fever, rash! What could be wrong with this patient? This class is a case-based approach to the many infectious diseases that humans share and contract from domestic animals. Each week, students will be introduced to a new pathogen. The class will integrate principles of microbiology, immunology, physiology, and pharmacology within the framework of each epidemic. We will also discuss the historical, economic, and societal impacts that plagues and pestilence resulting from these infectious agents have wrought over the course of recorded history. First semester lectures and labs will introduce the basic microbiology and diseases caused by bacteria and fugus, an introduction to the immune system, and antibiotic therapy/resistance. Cases will include zoonotic diseases such as Bubonic Plague, Lyme Disease, Mad Cow Disease, Anthrax, and many others! The class will include laboratory activities in microbiologic techniques. Students will become familiar with principles of laboratory safety, light microscopy, biologic stains, culture techniques, and common immunologic tests. Topics in this Series: Bacteria & Fungus (Semester 1), Viruses and Parasites (Semester 2), etc. Prerequisites: Although previous classwork in Biology and Chemistry will be helpful, they are not prerequisites. Schedule: This is a 12-week class that will not meet on October 12. Levels: This class will be offered on two levels: Honors and On-Level. All class members share core material and participate in the same labs. Honors students will be assigned additional readings, homework questions, and lab reports. Students register online for the same course but must indicate which level they wish to study at via e-mail by August 15. Students may move down a level (from Honors to On-Level) at any time. However, once classes have started, students may not "bump up" a level. Workload: On-level students should expect to spend 1-2 hours per week on assigned readings and lab reports. Honors students should expect to spend 2-3 hours per week on work outside of the classroom. Assignments: All students will be expected to keep a lab manual for notetaking, lab reports, and assigned homework questions. Weekly readings will be documented in the course syllabus. Assessments: At the end of the semester, the instructor will review student notebooks and assign numerical scores to their notebooks, if requested, for the parents use in assigning letter grades. Textbook: Students should have access Microbiology: An Introduction (13th Edition) by Tortora, Funke, and Case, published by Pearson. It is available as a pre-owned hardcover book (978-0134605180), or through digital access as an e-textbook or e-book. Lab/Supply Fee: A class fee of $100.00 is due payable to the instructor on the first day of class. Credit: Homeschool families may wish to count this course as a component (partial) credit in Lab Science for purposes of a high school transcript.

10:00 am-11:55 am

9th-12th

(Semester Long)

Introduction to Veterinary Science: Foundations of Animal Care

Introduction to Veterinary Science: Foundations of Animal Care  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 3

Students are introduced to the world of veterinary medicine through the essential skills used every day in animal care. Taught by an experienced veterinary technician, this course focuses on the safe handling, restraint, and observation of animals while building a foundation in animal behavior, anatomy, and basic physiology. Students learn how to assess healthy animals, monitor vital signs, and understand normal vs. abnormal conditions. Topics include nutrition, grooming, sanitation, preventative care, and the role of routine veterinary visits. Students are introduced to common companion animals, including dogs, cats, and select exotic pets, while gaining an understanding of species-specific needs. Through demonstrations, case examples, and hands-on practice, students develop confidence working with animals and begin thinking like veterinary professionals. This course provides a strong foundation for students interested in animal science, veterinary medicine, or careers working with animals. Textbook/Materials: A community college-level textbook will be selected and identified by August 1 Workload:Students should anticipate 1 to 2 hours of homework each week. What to Bring: Paper or notebook; pen or pencil; assigned chapter. Lab Fee:There is a $40.00 labe fee due payable to the instructor on/before the first day of class. Credit: Homeschool families may wish to count this course as a component (partial) credit in Career Exploration/Elective/Science for purposes of a high school transcript. (Full credit for both semesters.)

1:30 pm-2:55 pm

9th-12th

(Semester Long)

H-8

Biology- Lecture (Honors or On-Level) **ONLINE**

Biology- Lecture (Honors or On-Level) **ONLINE**  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 5

This is a place-holder for the Biology lecture. Students should register for the Biology Lab, which will automatically enroll them in both sections. A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.

9:00 am-9:55 am

10th-12th

(Year Long)

AI Advanced Lab: Understanding & Building Intelligent Systems

AI Advanced Lab: Understanding & Building Intelligent Systems  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 5

Learn how AI works, when it fails, and how to use it to solve real problems. How are intelligent systems designed, and how can you direct them effectively? First semester, students explore both the structure of AI systems and the strategies used to guide their output. They begin by examining how systems are built, learning about different model types, analyzing how components work together, and evaluating the strengths and limitations of various approaches through system mapping and model comparison labs. Building on this foundation, students shift into prompt engineering and strategic thinking, developing structured prompt frameworks, optimizing outputs, and designing efficient workflows. Through activities such as building a prompt library, tackling workflow challenges, and participating in strategy simulations, students learn to approach AI with intention and precision. Topics in this series include: Understanding & Building Intelligent Systems (Semester 1) and Evaluating & Applying Intelligent Systems (Semester 2)

1:30 pm-2:55 pm

9th-12th

(Semester Long)

H-12

Physics- Lecture (On-Level or Honors) **ONLINE**

Physics- Lecture (On-Level or Honors) **ONLINE**  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 6

This is a place-holder for the Physics lecture. Students should register for the Physics Lab, which will automatically enroll them in both class sections. A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.

9:00 am-9:55 am

12th

(Year Long)

Introduction to High School Science- Lecture **ONLINE**

Introduction to High School Science- Lecture **ONLINE**  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 3

This is a place-holder for the Introduction to High School Science lecture. Students should register for the Introduction to High School Science Lab, which will automatically enroll them in both class sections. A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.

10:00 am-10:55 am

9th-12th

(Year Long)

H-13

Build Zone! Construction Lab (MON, Q1)

Build Zone! Construction Lab (MON, Q1)  Add to Cart

Quarter(s): 1

Day(s): Mon

Open Spots: 3

Enter the BuildZone and step into a world of endless possibilities, where over 10,000 building components are at your fingertips! From Keva Planks to K'Nex, Magnatiles to Marble Runs, Tubelox, Chaos Tower, and Pipe Builders-this is the ultimate mash-up of all things construction. Here, you're the architect, the engineer, the mastermind. Stack it, snap it, connect it- then remix it! What happens when you combine pieces from totally different sets? You get taller towers, stronger structures, and mind-blowing mega builds! Build solo masterpieces or team up for cool collaborations. Every session is a chance to dream big, build bigger, and let your imagination break all the rules. This is a hands-on afternoon lab intended to provide opportunities for kids to socialize and tap into their creative energy in a relaxed club setting. No formal curriculum or lessons are provided. This is a supervised free-build session. All participants are expected to help pick up and to follow all Compass rules on indoor behavior including respecting materials, supplies, and furnishings.

3:00 pm-3:55 pm

2nd-6th

H-20

3D Design & Printing for Teens (Fall)

3D Design & Printing for Teens (Fall)  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 5

Students will learn to think like inventors and designers when creating 3D! 3D design is used not only for modeling and fabricating objects but is also at the heart of many cutting-edge technologies such as AR and VR, video game design, interactive exhibits, and more. 3D printing is used in nearly all industries and design fields today from art to animation, manufacturing to medicine, and engineering to entertainment. In this class, students will first learn to use Tinkercard, a 3D modeling software that works in solid forms (like LEGO bricks). Then, students will transition to MeshMixer, a software that creates smooth, curved, organic shapes (like clay). They will learn to think about their design from all angles and how to subtract forms to create holes, voids, and concave features, and add forms to create projections, contours, appendages, and convex details. They will discover the limitations of 3D printing and how to handle overhanging elements or delicate details. Students will practice the artistic design process with simple sketches before diving into the software. They will be encouraged to use reference material, whether photos, a model, or even by modifying existing, public domain 3D files. Students will use an iterative printing process in which they print their project, check it for design intent, functionality, or fit, make modifications, and print again. The class will learn how to save and convert between 3D solid object files (.stl) and object files (.obj) and work with metadata fields to protect the intellectual property of their designs. To demonstrate the range and capability of 3D-printed designs, favorite student projects include D & D miniatures, cosplay props, Minecraft-designed creations, and beloved characters such as anime, baby Yoda, and Pokemon creatures. Second semester, continuing students will progress to more complex assemblies including multiple parts and parts with hinges. Second semester, some students may wish to work with alternative filaments such as TPU (rubber), metal, or magnetized filament. Because of the studio format, new students can enroll second semester. The class instructor is a design engineer with 3D Herndon and expert in 3D technologies and other areas of design and invention. A typical class will be structured with 5-10 minutes of lecture or demonstration of a new design skill, followed by 40 minutes of design "studio" time where students can receive trouble-shooting support and design tips from the instructor and have dedicated work time, and 5-10 minutes of sharing time at the end of class. As a studio class, students will work on individual projects at their own pace. Topics in this Series: As an open studio for individual projects, students may continue from one semester to the next or enroll mid-year. Students continuing from first semester receive priority pre-registration for second semester. Prerequisites: None What to Bring: Students will need to bring a laptop to class for design work. Workload: Students should expect to spend 0-1+ hours per week outside of class. Assignments: Project criteria will be explained in class to students. Assessments: Informal, qualitative feedback will be given in class throughout the semester as the student works. Lab/Supply Fee: A class fee of $25.00 is due payable to Compass on the first day of class for 3D printing and filament. This provides the student with 800 g of printed product per semester. Students who are prolific designers and print often will be asked to pay an additional $5.00 per 100 g or fraction thereof. Credit: Homeschool families may wish to count this course as a component (partial) credit in Visual Arts, Technology, or Career Exploration for purposes of a high school transcript.

10:00 am-10:55 am

9th-12th

(Semester Long)

3D Design & Printing for Tweens (Fall)

3D Design & Printing for Tweens (Fall)  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 3

Students will learn to think like inventors and designers when creating 3D! 3D design is used not only for modeling and fabricating objects but is also at the heart of many cutting-edge technologies such as AR and VR, video game design, interactive exhibits, and more. 3D printing is used in nearly all industries and design fields today from art to animation, manufacturing to medicine, and engineering to entertainment. In this class, students will first learn to use Tinkercard, a 3D modeling software that works in solid forms (like LEGO bricks). Then, students will transition to MeshMixer, a software that creates smooth, curved, organic shapes (like clay). They will learn to think about their design from all angles and how to subtract forms to create holes, voids, and concave features, and add forms to create projections, contours, appendages, and convex details. They will discover the limitations of 3D printing and how to handle overhanging elements or delicate details. Students will practice the artistic design process with simple sketches before diving into the software. They will be encouraged to use reference material, whether photos, a model, or even by modifying existing, public domain 3D files. Students will use an iterative printing process in which they print their project, check it for design intent, functionality, or fit, make modifications, and print again. The class will learn how to save and convert between 3D solid object files (.stl) and object files (.obj) and work with metadata fields to protect the intellectual property of their designs. To demonstrate the range and capability of 3D-printed designs, favorite student projects include D & D miniatures, cosplay props, Minecraft-designed creations, and beloved characters such as anime, baby Yoda, and Pokemon creatures. Second semester, continuing students will progress to more complex assemblies including multiple parts and parts with hinges. Second semester, some students may wish to work with alternative filaments such as TPU (rubber), metal, or magnetized filament. Because of the studio format, new students can enroll second semester. The class instructor is a design engineer with 3D Herndon and expert in 3D technologies and other areas of design and invention. A typical class will be structured with 5-10 minutes of lecture or demonstration of a new design skill, followed by 40 minutes of design "studio" time where students can receive trouble-shooting support and design tips from the instructor and have dedicated work time, and 5-10 minutes of sharing time at the end of class. As a studio class, students will work on individual projects at their own pace. Topics in this Series: As an open studio for individual projects, students may continue from one semester to the next or enroll mid-year. Students continuing from first semester receive priority pre-registration for second semester. Lab/Supply Fee: A class fee of $25.00 is due payable to Compass on the first day of class for 3D printing and filament. This provides the student with 800 g of printed product per semester. Students who are prolific designers and print often will be asked to pay an additional $5.00 per 100 g or fraction thereof.

11:00 am-11:55 am

5th-8th

(Semester Long)

Emergency Care: Readiness & Response

Emergency Care: Readiness & Response  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 3

Physician. Paramedic. Physical therapist. Phlebotomist. The healthcare industry makes up more than 18% of the U.S. economy and employs over 20 million people. This course gives students a meaningful introduction to that world by building real, practical skills used by first responders and healthcare professionals. When seconds matter, will you know what to do? This hands-on course trains students to think clearly, act quickly, and provide effective care in emergencies. Students learn to assess responsive and unresponsive patients, manage airways, perform rescue breathing, and respond to life-threatening conditions such as cardiac arrest, stroke, choking, and shock. Training includes CPR for adults, children, and infants, along with proper use of an AED. Students also develop essential trauma response skills, including wound care involving applying dressings, pressure bandages, and tourniquets, and stabilizing injuries such as fractures. They learn how to respond to acute medical emergencies like seizures, allergic reactions, respiratory distress, diabetic complications, poisoning, fainting, and heat- and cold-related conditions. The course is highly interactive and includes hands-on labs where students practice assessment skills, taking vital signs, administering select medications, and using emergency equipment. Through case studies and role-play scenarios, students build critical thinking skills and learn how to stay calm and make decisions under pressure. Instruction also includes medical terminology, relevant anatomy, triage, patient movement, and how coordinated emergency response systems operate. Students will also explore how to respond appropriately during a mental health crisis, including de-escalation strategies. This course goes beyond basic first aid to provide training comparable to a 3-credit hour community college course. Students leave with practical, life-saving skills and a strong foundation for future study or work in healthcare. Teens earn national certification in Advanced First Aid, CPR, and AED that can qualify them for roles such as event or venue staff, camp counselors, outdoor program assistants, and positions in recreation, youth sports, or childcare. Schedule: This is a 29-week year-long class. Instructors: This course will be team-taught by Dr. Larry Newell, paramedic Jose Salazar, and Christine Notarianni, a registered nurse Workload: On-level students should expect to spend up to 1 hours per week outside of class on reading assignments and activities Assignment:s Students will be assigned weekly readings to complete at home each week so class time can be dedicated to group discussion and the practice of hands-on skills. Assessments: The instructor will give short quizzes to ensure that students are keeping up with their reading. In addition, students will be "signed off" and approved on hands-on skills throughout the course. Textbook/Materials: Students should purchase a copy of First Aid, CPR, and AED- Advanced, 8th edition by AAOS/ECSI/ACEP, published by Jones and Bartlett Learning (ISBN #978-1284234367). Lab/Supply Fee: A supply fee of $25.00 is due payable to Emergency Training Resources, LLC for consumable and in-class supplies such as bandages, cpr mask, etc. What to Bring: Students should bring their textbook, notebook/paper, and pen or pencil to class each week. What to Wear: Students should wear comfortable clothing that would allow them to participate in occasional demonstrations on the floor. Credentials: Students will earn certification by the Emergency Care & Safety Institute (ECSI) in "Advanced First Aid, Adult, Child, Infant CPR & AED," Credit: Homeschool families may wish to count this course as a partial credit in Science, Health, Elective, or Career Exploration for purposes of a high school transcript.

1:30 pm-2:55 pm

9th-12th

(Year Long)

C-24

Submersible Robotics: Remote Operated Vehicle (ROV)

Submersible Robotics: Remote Operated Vehicle (ROV)  Add to Cart

Quarter(s): 1,2,3,4

Day(s): Mon

Open Spots: 3

How do you explore the 139 million square miles of the earth's surface that is ocean when only 25% of the seafloor has been fully mapped? From finding shipwrecks to observing marine life, exploring hydrothermal vents to performing underwater inspections, and carrying out critical search, rescue, and recovery missions, submersible robots known as ROVs, or remotely operated vehicles, are up to the task. In this class, students will work in pairs to build, test, redesign, and deploy a small ROV called a SeaPerch. SeaPerch is an "innovative underwater robotics" program sponsored by the Office of Naval Research, NOAA Ocean Education Cooperative Institute, and RoboNation. Working from a kit of stock components, students will first build and test-drive the base model SeaPerch while learning about topics like buoyancy, hydrodynamics, propulsion, and displacement. Teams will learn basic circuitry and how to solder electronic components, first with a light-up practice circuit board, then by assembling, soldering, and wiring the control board for their ROV. Once teams have assembled their SeaPerches, the class will meet at a nearby community pool for their first in-water trial. Students will test their assemblies and practice their skills of driving and maneuvering their ROV underwater. Next, it will be back to the classroom workshop to make modifications to their designs, and back to the pool for the iterative design-build-test-modify engineering process. Once teams have fully functional "stock" SeaPerches and understand how decisions such as the placement of propellers and floats affect performance, they will modify and customize their designs while adding features such as hooks or arms to perform underwater tasks. Ultimately, the SeaPerch ROVs will go through an underwater hoop obstacle course and complete challenges like gathering rings from the pool floor. Students will gain an understanding of challenges faced by scientists and engineers in underwater applications and will be exposed to careers in mechanical engineering, electrical engineering, marine/nautical engineering, marine sciences, oceanography, and more. In class, they will learn to use hand tools such as a ratcheting PVC cutter, wire cutter, wire stripper, soldering iron/solder, solder removal tool, clamps, screwdrivers, and more. They will also work with waterproofing, adhesives, and fasteners. Teams will be encouraged to keep an engineering design notebook with sketches, performance data, observations, and modifications. Each team will be required to prepare and submit a Technical Design Report using a template and rubric, and the teams will against other Compass teams. Students who wish to add enhancements to their final build such as enamel paint, more powerful motors, lights, sensors, depth gauge, or underwater camera, may purchase their own accessories at a hobby or electronics store to install in class. (Enhancements cannot exceed $25.00 to remain eligible for the SeaPerch regional competition.) Note: Parents should anticipate 3-4 class sessions to be held at the nearby Goldfish Swim School pool and plan for transportation there (4 miles). Workload: Students should expect to spend 0-1 hours per week outside of class. Assignments: Assignments, if any, will be communicated in class and limited to individual investigation. Assessments: Will not be given Textbook/Materials: None Lab/Supply Fee: There is a $110.00 supply fee due payable to Compass for students who are willing to work with a partner (and flip a coin who keeps the ROV). Alternatively, a student could opt to pay $190.00 for their own SeaPerch which they would build individually and keep at the end of the program. Credit: Homeschool families may wish to count this course as a partial credit in technology or career exploration for purposes of a high school transcript.

10:00 am-10:55 am

7th-10th

(Year Long)

LEGO Robotics Challenge League (S1)

LEGO Robotics Challenge League (S1)  Add to Cart

Quarter(s): 1,2

Day(s): Mon

Open Spots: 5

LEGO Robotics Challenge League is a dynamic, semester-long team experience where students dive into real FIRST LEGO League (FLL)- style challenges in a high-energy, collaborative environment. Students work in teams to design, build, and program robots while tackling a complete FLL challenge from a previous season. This league format gives students the opportunity to experience the full scope of FLL without the intense 6- 10+ hour weekly commitment of official competition teams. Participants are divided into smaller teams that compete in exciting in-house robotics challenges, testing their designs, strategies, and coding skills against one another. Along the way, students develop critical 21st-century skills in engineering, programming, problem-solving, and teamwork. As teams iterate, test, and refine their robots, they build confidence, strengthen communication skills, and experience the thrill of competition in a supportive, engaging setting. Throughout the semester, students will complete a full FLL challenge, including the Robot Game and elements of the Innovation Project. They will gain hands-on experience with LEGO Spike Prime components and use drag-and-drop coding to program autonomous robots. No prior robotics or programming experience is required, though familiarity with LEGO Technic components (gears, beams, and axles) is helpful. FIRST LEGO League (FLL) is a globally recognized robotics program that combines engineering, research, and teamwork. Each year's theme challenges students to develop innovative solutions to real-world problems in areas such as the environment, transportation, accessibility, and exploration. In addition to the Robot Game, students engage in brainstorming, research, and design while practicing the engineering design process: build, test, refine, and improve. At its core, LEGO Robotics Challenge League emphasizes both competition and collaboration. Students encourage and support one another while striving to improve their designs and performance. Inspired by FLL's Core Values- discovery, innovation, impact, inclusion, teamwork, and fun- this program fosters both technical skill and character development. While teams compete in-house throughout the semester, this league focuses on growth, creativity, and the excitement of engineering in action rather than participation in regional competitions.

11:00 am-12:25 pm

4th-6th

(Semester Long)



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